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==Hitpoints==
 
==Hitpoints==
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Hitpoints are the 'health' element of a mech, showing how much damage they can take before being 'destroyed' and being need of a full repair.
   
 
The maximum hitpoints for a mech (other than [[BYO_Mechs|B.Y.O. Mechs]]) is roughly 65k (65535 to be exact) .
 
The maximum hitpoints for a mech (other than [[Constructed Mechs]]) is 65k (65535 to be exact) .
 
 
[[Category:Game Concepts]]
 
[[Category:Game Concepts]]

Revision as of 09:27, 19 June 2012

Mechs have different stats which influence their performance in the Battle Arena and the Plains. They are hitpoints, defenses, and skills.

Skills

Targetting

Targetting skill determines your mech's ability to hit enemy mechs or creatures in the plains. It is compared to the evasion of the target, and based on that comparison it calculates your chance to hit and miss, as well as the chance for each hit to be weak, normal, strong, or critical.

Evasion

Evasion skill determines your mech's ability to evade and reduce taking damage from enemy mechs or creatures in the plains. It is compared to the targetting of the attacker, and based on that comparison it calculates your chance to evade damage, as well as the chance for each hit to be weak, normal, strong, or critical.

Intuition

Intuitition skill assists your evasion and targeting. It is compared to the intuition of your targets whenever you shoot, and to the intuition of your attackers whenever they target you. Intuition determines the chance to block or even deflect incoming weak, normal, strong, and even critical shots, and the chance to have your shots blocked or deflected. Weapons also require certain intuition scores to be equipped on a mech.

Movement

Movement skill determines how fast your mech moves, in order to get its target into its optimal weapon range. Movement skill values also determine the fire order of mechs in the arena, where mechs with the higher movement values shoot first, but after each shot the movement value is reduced by 10% for the purpose of determining when the next shot is fired. Movement value also influences the damage output of merged weaponry. Last, armors require certain movement scores to be equipped, and the weight of armor will reduce the movement value.


Defense

Mechs will have some defense by default, against at least one of the four attack Elements in MechG; Fire, Melee, Ion (also called Atomic) & Gun (also called Bullet).

The defence on a mech will reduce damage by a certain percentage. Armor will also reduce damage. Damage reduction considers the mech defence applied first before armor.

Anti-matter is the only attack format that is not affected by defense, as nothing resists it. It should be noted however that Anti-matter weaponry deals poor amount of damage compared to level requirement.

Hitpoints

Hitpoints are the 'health' element of a mech, showing how much damage they can take before being 'destroyed' and being need of a full repair.

The maximum hitpoints for a mech (other than B.Y.O. Mechs) is roughly 65k (65535 to be exact) .